I always try to see, read and listen to interviews from great professionals in the area. I’m never done learning, specially from people that has cool ideias and/or more experience than I do. Because of that, I’m always searching for more info sources.
This tips comes from experts, people with wide experience in the area. From it, I got five that I liked the most (and gave me some really good insights), to share here with you (for the rest, click above in the article link).
- Christopher Randle, freelance sound designer:
The perceived width of a sound diminishes as the source gets further away. Adding a rolloff to the spread parameter in Unity’s 3D sound settings can imitate this with stereo audio. This is especially useful for large objects and sounds that contain a lot of spatial information, like gunshots.
- Haydn Payne, sound designer, Creative Assembly:
My method for recording thick gloopy lava bubbling sounds without visiting a volcano is to make a really large batch of porridge or wallpaper paste in a plastic container, stick a hollow tube into it, and blow through it. Easy, cheap, and safe enough to do in a studio if you’re careful.
- Stafford Bawler, freelance audio expert behind Monument Valley:
A way to make your UI/audio HUD sound effects and music tracks sit neatly in a game mix is by widening their stereo field. This helps them sit in their own audio space, which is especially useful in a busy 3D action game such as a racer.
- John Broomhall, Game Music Connect co-founder, audio specialist and composer:
Involve audio early in your project. It really can provide massive ‘bang for buck’ in enhancing the overall gaming experience and perceived quality of your title – but audio creatives can contribute best when they’re in at the top collaborating and sparking off inspiration within the team.
- Peter Hanson, sound designer, Pinewood Studios:
Don’t smash it with an L1 to make it full scale. Film, TV and games all have some kind of loudness standard – ask yourself if it needs to be this loud. Don’t get me wrong, I love an L1 but be aware of robbing yourself of transients and dynamics.
Hope this helped and brought some insights! Enjoys the upcoming weekend! 🙂
Mauricio Ruiz – www.mauricioruiz.me