Remastering a successful game (for a new generation console, for example) must be a delicate thing to do: there’s a lot of expectations on it, and although you gotta make it better, must do without losing it’s core characteristics and feeling.
So, one of the best things you can do is to get that “old” audio assets, make them better (more detailed, less compressed, with a wider frequency range…) and take advantage of the more powerful resources the remastered version will run in.
That’s what you can see on this video that The Coalition Studio has posted on YouTube. It’s a pretty interesting video, although it doesn’t give us too much details on how the process worked.
Enjoy it 🙂
Mauricio Ruiz – www.mauricioruiz.me