Hey, everybody! So, procedural audio: the more I know about it, the more it gets interesting. That’s why I have been writing some articles about it:
- No Man’s Sky Procedural Audio
- Paul Weir’s Interview About the Sound of No Man’s Sky
- Procedural Audio: a Lecture, by Andy Farnell
Today, I’m here to share another video with you, where Adam Hay (from The Chinese Room) talks about the processes and techniques used to add procedural ambience to the game “Everybody’s Gone to the Rapture”.
The most interesting concept to notice is how ambience music and sound design get mixed and almost seem as one thing.
It’s a short and very straight forward video
Hope you enjoy it! 🙂
Mauricio Ruiz – www.mauricioruiz.me