Everybody’s Gone to the Rapture Procedural Ambience | #GameAudio

Hey, everybody! So, procedural audio: the more I know about it, the more it gets interesting. That’s why I have been writing some articles about it:

everybodys-gone-to-the-rapture-screen-06-ps4-us-14apr15Today, I’m here to share another video with you, where Adam Hay (from The Chinese Room) talks about the processes and techniques used to add procedural ambience to the game “Everybody’s Gone to the Rapture”.

The most interesting concept to notice is how ambience music and sound design get mixed and almost seem as one thing.

It’s a short and very straight forward video

Very nice!

Hope you enjoy it! 🙂

Mauricio Ruiz – www.mauricioruiz.me

Advertisements

One thought on “Everybody’s Gone to the Rapture Procedural Ambience | #GameAudio

  1. Pingback: Why Procedural Audio is so Useful for Games? (via @asoundeffect) | #GameAudio #GameDev | Audio & Music

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s