Audio & Music

A blog about audio… and music.

Menu

Skip to content
  • Home
  • The Author
  • My Portfolio
  • Facebook
  • Twitter

soundtrack

An Interview with Darren Korb: Bastion and His Composition Process | #GameAudio

Hi, everyone! Today I’m here to share a small (but interesting) interview I did with Darren Korb, via e-mail, about his music in Bastion and his composition process. For those who doesn’t know, Darren is the audio director for Supergiant Games, the studio behind games like Bastion and Transistor. I haven’t played Transistor yet, but Bastion has one of…

21 de February de 2017 in game audio, soundtrack.

Using Sound Design to Help Construct Narratives | #GameAudio #GameDev

Hey, everybody! How have you all been? Some days ago I was at the Full Indie Meetup, here in Vancouver, and I met a nice guy (that I can’t recall his name, sorry), young game developer, and we started talking about sound in games – after he asked me what was my role in the game…

4 de October de 2016 in game audio, sound design, soundtrack.

Comedic Sound Design (via @winphillips and @lucafusi) | #GameAudio

Hey! So, last week Winifred Phillips wrote a great article on comedic sound design and game music. It’s a pretty interesting article, where she talks a lot about what makes a SFX fell comedic and funny. Reading the article you can understand a lot about it, and how it turns out to be all about…

6 de April de 2016 in game audio, sound design, soundtrack.

The Sound of Destiny: an amazing video | #GameAudio

“The thing that is most important for us, as an audio team, is making sure that the person is always hearing the most important thing in the game, at the time they are supposed to hear it. So, when you’re firing your gun, that should be the most important thing that you hear in the…

16 de March de 2016 in game audio, sound design, soundtrack.

The Far Cry Primal Soundtrack – #GameAudio

Hey! How have you been? Well, today I wanna talk a bit of the Far Cry Primal game’s soundtrack. For those who doesn’t know, it’s a game from the Far Cry series, but this time you play it on the stone age. Yep, it’s an totally different thematic from the other games of the series, and maybe…

10 de March de 2016 in career, Composition, game audio, soundtrack.

Creating the Sound of The Witcher 3 | #GameAudio

The A Sound Effect is on fire lately. Once more, I’m here to share a post of them: a great, great interview with the audio team from CD Projekt Red, the developer of The Witcher 3: Wild Hunt, where they talk about the how the sound of the game was created, developed and implemented. First,…

27 de February de 2016 in game audio, sound design, soundtrack.

The Best Video Game Music of 2015 | #GameAudio

So, we’re back! After some days offline, because of the holidays, of course, I’m here to share a coll article by Kotaku: The Best Video Game Music Of 2015. It’s a list (and although I hate lists, sometimes they are necessary) of the best video game music of 2015, made by Kotaku staff. I don’t know if…

7 de January de 2016 in game audio, soundtrack.

The Sound of Monument Valley (a game by @ustwogames) | #GameAudio #Soundtrack #GameDev

Yesterday I started playing this beautiful game, called Monument Valley (exclusive mobile game). It has been in my wish list for a while for many reasons: first, I love puzzle games; second, I like to try games that seems to present some kind of new experience or gameplay; and third, it’s screenshots looked incredibly beautiful…

3 de December de 2015 in game audio, sound design, soundtrack.

Braid’s Game Soundtrack | #GameAudio #Soundtrack

A friend of mine (and blog reader) told me last week: I’m waiting for you to publish something about the Braid’s soundtrack. And I thought: well…….. that’s a good idea! So, after some years without playing the game, I reinstalled it on my Mac, started playing and researching about it’s music. Found some interesting things. First…

5 de November de 2015 in game audio, soundtrack.

Top Posts & Pages

  • How to Design Supreme Sci-Fi Weapon SFX (via @asoundeffect) | #sounddesign #gameaudio
    How to Design Supreme Sci-Fi Weapon SFX (via @asoundeffect) | #sounddesign #gameaudio
  • Creating the Sound of The Witcher 3 | #GameAudio
    Creating the Sound of The Witcher 3 | #GameAudio
  • David Farmer (LOTR and Hobbit Sound Designer) on Creature Sounds | #SoundDesign
    David Farmer (LOTR and Hobbit Sound Designer) on Creature Sounds | #SoundDesign

Follow me on Twitter

My Tweets

Enter your email address to follow this blog and receive notifications of new posts by email.

Join 482 other followers

Follow Audio & Music on WordPress.com
Create a free website or blog at WordPress.com.
Cancel
Privacy & Cookies: This site uses cookies. By continuing to use this website, you agree to their use.
To find out more, including how to control cookies, see here: Cookie Policy