A VR Audio Resources Database | #SoundDesign #VR

A couple of weeks ago, I was talking to some audio friends about where to find VR Audio articles and resources. I’m really interested on the matter, but it’s so new for me (and almost everybody else) that I wanted to read about it before starting to do any experimentation on the field. I was having…

20 EQ Tips | #Mixing

Hey! So, today I was looking at my Safari Reading List, to see what I had for studying and keep on track of my readings, and I donut this interesting post, by MusicTech.net, called 20 EQ Tips. I’m not a big fan os lists, but sometimes posts like this are a great way to get some interesting…

HDR Audio in WWise (@audiokinetic) | #gameaudio #mixing

Many of us are probably familiar to the concept of HDR (High Dynamic Range) in photography: a process that “attempts to maintain local contrast, while decreasing global contrast”, right? But, what about HDR in audio. Well, yes, it exists, and it’s pretty useful (specially for games). I got to know it because of an article, called “Finding Your Way…

Creature Sound Design, Vocalization and Emotional Response (inspired by Beau Jimenez article) | #sounddesign #gameaudio

Creature sound design is probably one of the most creative, intense and interesting things a sound designer can do, whether for a game, film or TV series. The trick remains on making the audience perceive this creature as being plausible and believable, and this has a lot to do with how it sounds: its vocalizations and sounds…