What Happens When Our Devices Get Too Quiet? (via @FastCoDesign) | #SoundDesign #Design

I usually write about practical things here: techniques, tips, plugins, sound design/soundtrack analysis, and many more. But, today, allow me to write about a more conceptual subject: what happens when our devices get too quiet? You’re probably thinking “how the hell did he came up with this question?”. Well, a great article from FastCompany website,…

The Sound of the Cinematic Overwatch Trailer (via @asoundeffect)| #sounddesign

After a week off (we all deserve some vacation time, right?!), I’m back to share a cool interview with Paul Menichini, Supervisor Sound Designer for Blizzard Entertainment’s cinematic department, that the A Sound Effect blog did: Behind the cinematic sound of Blizzard’s spectacular Overwatch trailer. In this interview, Paul talks about the sound on the cinematic trailer for the…

Creature Sound Design, Vocalization and Emotional Response (inspired by Beau Jimenez article) | #sounddesign #gameaudio

Creature sound design is probably one of the most creative, intense and interesting things a sound designer can do, whether for a game, film or TV series. The trick remains on making the audience perceive this creature as being plausible and believable, and this has a lot to do with how it sounds: its vocalizations and sounds…