A VR Audio Resources Database | #SoundDesign #VR

A couple of weeks ago, I was talking to some audio friends about where to find VR Audio articles and resources. I’m really interested on the matter, but it’s so new for me (and almost everybody else) that I wanted to read about it before starting to do any experimentation on the field. I was having…

Super Audio Cart Review (@isoundworks) | #GameAudio

A little while ago, Impact Soundworks released a “retro-game sound” instrument named Super Audio Cart. It seemed very interesting for game audio composers and sound designers, with a super fast and intuitive interface and a really good audio quality. So I decided to give it a try and review it for the blog. More than that,…

The Sound of the Cinematic Overwatch Trailer (via @asoundeffect)| #sounddesign

After a week off (we all deserve some vacation time, right?!), I’m back to share a cool interview with Paul Menichini, Supervisor Sound Designer for Blizzard Entertainment’s cinematic department, that the A Sound Effect blog did: Behind the cinematic sound of Blizzard’s spectacular Overwatch trailer. In this interview, Paul talks about the sound on the cinematic trailer for the…